So this time we have a CRT=X die, with 'D' results noted in smaller text. I also corrected an error where I listed the 2:1 = X result twice. Sigh.
| Sooo close to 1-6. |
The top row shows a target number for Attack divided by Defense - which bypasses the need to round off to a X:1 or 1:X ratio - I believe this is one of the more slippery concepts for new players, especially working out which way to round.
So, if the (Attack / Defence) beats the big number, that's an X (=BOOM).
The second row is for players who are comfortable with calculating and rounding the ratios - these are second-nature to experienced players, and such an essential part of combat that some will want to keep them.
The lesser 'D' results (and the one-off NE result) are shown in the lower quarter of each side. Ogres will ignore this, but the more squishy units will have to watch out. Again, I've tried two layouts - the top row used the full 'Disabled' text, but I suspect this is too small, so I used 'D' in the second row.
Now to find some dice and stickers... It's a shame the faction logos on my Ogre dice replace the 1 side, rather than the 6, otherwise they could represent '½+' or '1:2+'.
The material presented here is my original creation, intended for use with the Ogre system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.